Celestial Union

Our incredibly humble start began in a text based nation simulation game. If you're not familiar, it's quite alright. Back in 2006 a Texan named Kevin Marks created a spin-off of NationStates (a game that author Max Barry created to promote his books). Fast forward to 2014 and lets just say that spin-off wasn't doing so well. A college student named Alex Winchell (a guy who has a questionable fondness for sheep) created a "direct competitor" that was, in the eyes of the few hundred players who play it religiously, truly better in every regard. Greene did not disagree with the assessment, and Mr. Marks' game was also struggling with activity. Joining Politics and War at the behest of a couple of fellow players, Greene was invited into a fledgling alliance (a group of players who commit their nations to a common goal, think real world NATO, only not really). The third member of the Celestial Union, he was named leader by the alliance's creator, and Greene's brand of cult-like leadership gave rise to what you see today. Of course it wasn't immediate. 770 was founded, coinciding with Greene's ascendancy, on October 26, 2014. We also use the date October 28th since that's when he really assumed the position of leadership. But we're going to need to move it along. Acquiring some great members was absolutely a must for success, so that's what Greene did. First with Rob, and then with Mikey.

Cobalt Clique

We need to clarify: this isn't an effort to Stalinize (revisionist history) our past, merely summarize it heavily. You have to realize that 770 has existed in Politics and War since 2014: almost seven years of playing a text based nation simulation. Over six full years of making back-room deals and amassing amazing fortunes in a text based nation simulation game. If you think we didn't have lives, you'd probably be pretty darned close to the truth. Anyway, circling back. With the domination of a certain sphere (think continents) we changed our name to the Cobalt Clique. It matched our personality better while simultaneously evoking the dominion we exerted. During the Cobalt period, we began to really experiment with community structures. This is also when the cultist mentality really started taking hold. For our one-year anniversary, Greene stepped down for a few months to allow another member to rise to the forefront of in-game politics. Let's just say... that didn't end well. He ended up having to keep active in the backroom wheeling and dealing to avoid the alliance's collapse, and he resumed formal, official leadership five months later.

The realization, however, that publicly the damage was done came over Greene, Rob, and a large portion of our community. Determined to save us, Greene ordered the Great Scatter. This was basically where our alliance publicly dissolved and our entire membership sought new alliances across the spectrum of the treaty web. Notice how serious we took this game? This is going to be a pattern for us.

Land of Confusion

Following the Scatter, we silently planned our resurgence, and a few months later we reconvened as the Land of Confusion. Mikey and Rob came up with the name, and Greene endorsed it. Rob would assume the position as leader of the community allowing Greene to focus more on a pet project of his. Several months later, Mikey would take his turn as head of the Land of Confusion, before returning leadership to Greene. In case you hadn't noticed, there's a lot of Greene involved in leadership. If you're wondering why, scroll back up and to the points about cultism.

Brand of Duat

During the Confused Period, 770's community flourished. We grew, we started really trimming off the lackluster concepts and drilling down on what worked for us. A meeting of the leaders took place, and the community voted to rebrand ourselves... the Lands of Duat. The idea for Duat was to separate ourselves completely (publicly) from the foreign affairs of the game. We chose instead to act and operate almost exclusively underground and behind the scenes. At the height, we controlled approximately 40% of all of the money in the game, and Greene invested heavily in several player-run banks and economic initiatives. Promoting Duat every step of the way was integral. Nevertheless, our community was getting burned out from Politics and War.

Transcending Politics

Sparking a war as a pretext to quit the game doesn't seem like a good idea, but it was sure fun! We picked the most "serious, hardcore" alliances and pitted them against each other. The concept of pixel hugging was never our thing, and we wanted to impose our will one final time before we took our gog and went home. Having successfully lined up the destruction of several of our most disliked opponents, we walked. Almost every member deleted their accounts altogether. 20% of the game's wealth was destroyed instantly with the nations being deleted. An additional 10% was redistributed to aid in the destruction, and the last of our wealth was squirreled away, eventually being deleted voluntarily. As Rob tells it, which is true, this is also around the time that Greene was supposed to be getting married (something that didn't happen for very unpleasant reasons), so he really didn't want to be playing this game anyway.

Overextension = Bad

Having thrown off the yoke of oppression, Duat set to work restructuring ourselves as a general gaming community. We actively set up communities or bases of operation in twenty six different games. Our ranks swelled from just twelve members at the time of our transcendence to over eighty members in just six months. And then Greene and Mikey went on vacation at the same time. Rob needed to step back to spend time with his new wife and his new job, the upper echelons of Duat were effectively decimated in a matter of about a week. And then... Greene's ego struck: hard. Refusing to accept that we had over-expanded, Greene not only doubled down, but continued trying to bring new games into the fold. He went so far as to encourage a cabal of D&D players to set up shop and operate out of Duat.

Summer Hiatus & Destiny 2

The massive expansion? It didn't end well, and in August 2018, Duat underwent the coldest winter Texas has ever experienced. The community was effectively depleted, the activity disappeared, and we went on a hiatus. Three months to the day, Mikey and Greene began the arduous process of rebuilding Duat from the ground up. Remembering what worked, preserving the past, recognizing our mistakes, and implementing a new path forward. The biggest bit of lucidity was the acceptance and embracing of the one-game success. When we were solely focused on Politics and War, we were a beast of a community. Our plan was is to go full HAM on Destiny 2 for at least a year, and then after that, we could very slowly, very carefully, and very methodically expand into a second, and only a second, game. At least, that was the plan. It fizzled. Hard. Duat went into stasis.

Rob wants to sell ice cream

During all this time of our hiatus, Greene's nation still excisted in Politics & War. He kept it alive, and frequently gave out free money and resources to random, small alliances. Then in June, Rob asked Greene to send him some spare cash to help build up his new nation. Rob, as it turned out, had returned to the game and wanted to build something. Then in July, Greene fully came back to help Rob. The Taith Group, a Welsh-oriented business-alliance was born.

This alliance had to be 100% above board because of our destruction we left in our wake. Everything that Taith did had to be legitimate. Any lack of legitimacy was going to bring down the whole business.

Taith Group... and the billions and billions

For our first six months, we practiced incredible discipline. We were very careful to only invest in things behind the scenes, using intermediaries to do our investing. Then Greene wanted to take a more proactive hand in one of our businesses. January 2020, at the height of a global war, we planted ourselves firmly as the preeminent business that happened to own one of the strongest new banks in the game. We spent the next year parlaying that success into others, and more successes into more. We got to a point where we realized our valuation was just stupidly overinflated, so we announced it to the world. Not that the value was real, but that the value was fake, a paper tiger. It existed only within the exchanges. We did have value, but it was only a very small percentage of the market's value.

That set off the exchange's director, and he sought to destroy us, we believe, to reassure the investors in other companies that their values were actually intact. Greene and Rob threw their hands in the air, disgusted that the wider community was so willing to believe the rabid lies, and went off to another hiatus.

It turns out the exchange director was wrong, we weren't. His entire exchange had resulted in paper values that were unstable and unrealistic. He blew up his entire exchange and destroyed even more value than he did when he stole the majority of Taith's wealth.

The 770 Hibernation

Fortunately for Greene, the pitchforks and torches, the mob, happened right when his life was getting interesting, again. He had committed himself at work, and had accepted a new position on a non-profit's board that was fast becoming more work than he had anticipated. Rob was starting a new job as well. With our assets gone, we went into Vacation Mode in PW. We're currently working on what our return will look like, however right now, we're enjoying a well-deserved hibernation.